X
wikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, 9 people, some anonymous, worked to edit and improve it over time.
This article has been viewed 6,843 times.
Learn more...
Dance Rush is a dance simulator for arcades. It is developed by the company behind Dance Dance Revolution, but the gameplay is completely different, and arguably much more dynamic and exciting!
Steps
Part 1
Part 1 of 3:
Getting Started
-
1
-
2Find out what the prices are. Dance Rush has several modes with different perks, and some may be pricier than the others.Advertisement
-
3Know the different modes.
- Light mode lets you play 2 tracks (1 in the South Korean version) upfront.
- Standard mode lets you play 2 tracks but also gives you a chance to win an Extra Stage by scoring a combined total of 180% for those 2 tracks. Extra Stage limits the number of mistakes you can make.
- Premium mode lets you film yourself and apply special video effects. You can later download the video or upload it straight to YouTube. You must be at least 13 years old to use Premium mode.
- Local multiplayer is also available. If the arcade has multiple Dance Rush cabinets (and they are connected to each other), you can choose Battle Mode in order to link them together and play competitively. Even if not, you can play 2-Player Mode cooperatively, where players stand front-to-back and get one combined score. (You can play head-to-head in 2 pairs of players by combining these two options.)[3]
-
4Consider getting an e-Amusement Pass. The e-Amusement Pass is Konami's electronic pass to save your progress on Konami arcade games.[4] Dance Rush uses this service, so in order to save your progress, you will need an e-Amusement Pass.
-
5Prepare for the game. Most of the preparation is the same as preparing to do cardiovascular exercise: wear comfortable, athletic clothing; bring enough water to stay hydrated; and wear running shoes or flat-soled shoes as opposed to heels or sandals. The game is more intense than it looks at first.
Advertisement
Part 2
Part 2 of 3:
Gameplay Basics
-
1Familiarize yourself with the step zone. The step zone is the highlighted strip at the bottom of the screen. Observe that the orange footmarks on the step zone correspond with the left/right position of your feet. You can use them to readjust your position. The following notes will appear from back to front on the highway (playfield).
-
2Step on steps. Steps are rectangular marks colored orange or blue and labeled with a letter L or R. When these reach the step zone, step anywhere in the corresponding area.
- The machine does not detect pressure, so it isn't necessary to stomp down hard.
- Orange notes with the letter L are meant to be stepped on with your left foot; blue notes with the letter R are meant to be stepped on with your right foot. However, the game does not care about which foot you use, so in a pinch, you could ignore the difference.
-
3Keep your foot down all the way through Holds. Holds have an additional tail. Hit them as you would do a Step, then for the duration of the Hold, keep your foot down anywhere in the corresponding area.
-
4Glide your foot along Slides. Slides are like Holds, but they move diagonally. Hit one as you would a Hold, but slide your foot to keep it in range of the Slide.
-
5Skid your foot along Skids. Skids are sharp, horizontal segments in the middle or end of a Hold or a Slide. When it reaches the step zone, sharply skid your foot in the direction of the Skid.
-
6Bend your knees with the Downs. Downs are yellow with two parts: an arch above a mark spanning the width of the highway, with the letters "DOWN" in the middle. When it reaches the step zone, move the center of your gravity down in time.
- What matters is not the position of your center of gravity, but the speed at which you move it.
-
7Hop above the stage with the Jumps. Jumps are aqua marks with the word "JUMP" in the middle. When it reaches the step zone, lift both feet off the platform.
- Long sequences of Jumps can be hit by leaving the platform. This is because the game does not detect when you release your feet, but simply checks if there are no feet on the platform.
-
8Get into the rhythm. A common mistake by new players is focusing too hard on the step zone. Instead, players should listen to the music and step to the beat, because the notes are synchronized to the music. The same goes for all rhythm games.
-
9Learn the timing judgment. In order from best to worst timing, the judgments are Perfect, Great, Good, and Bad. You could get a Bad by stepping too early or missing the note entirely.
- A Great is worth 9/10 of a Perfect. A Good is worth half of a Perfect. A Bad gives no points.
- Skids, Downs, and Jumps only give you a Perfect or a Bad.
-
10Keep the life bar in mind. Below the step zone is the life bar. It increases when you perform well but decreases when you perform badly. Under normal gameplay, you should not have to worry about it.
- In Extra Stage, the life bar is replaced with 10 heart symbols. Each time you miss anything but a Down or a Jump, you lose a heart. When you lose 10 hearts, you fail out of the level.
-
11Collect stars by completing rounds. Each game gives you up to 5 stars, not counting mode bonuses. Standard mode will give you 1 bonus star per round. Premium mode will give you a large bonus.
- 90% or above: 5 stars
- 80% or above: 4 stars
- 60% or above: 3 stars
- 30% or above: 2 stars
- less: 1 star
- Stars can be used to unlock new songs.
Advertisement
Part 3
Part 3 of 3:
Moves and Patterns
-
1Learn dance moves and patterns. Dance Rush is just as much about accuracy as it is about flair and freestyle dancing. Learn some useful dance moves and memorize some common patterns. It will give your performance flair while increasing your ability to hit notes.
- Many dance moves are taught in the tutorial and lessons in the game.
-
2Learn the T-step. The T-step is a dance move where you stomp on one foot while you twist the other foot, moving yourself laterally.
-
3Learn the Crab Step. It is similar to the T-step, except that both feet twist at once. The feet should face the opposite direction at all times. Think "out, in, out, in" instead of "left, right, left, right".
-
4Learn the Charleston. The Charleston is a dance move where you twist your feet like in the Crab Step, while stepping forward and backward. This move originates from swing dancing.
-
5Learn the Running Man. The Running Man is a dance move where you imitate someone running. You will most likely perform this move facing sideways.
- The T-step and Running Man are explained in the articles How to Melbourne Shuffle and How to Shuffle.
-
6Do a crossover. A crossover is a pattern where a Left note appears to the right of a Right note, or vice versa. It causes you to twist your body and cross one leg over. You can also take crossovers as an opportunity to spin all the way around!
Advertisement
Warnings
- Do not play while you are feeling unwell, drunk, or dizzy.⧼thumbs_response⧽
- Do not play in heels. You may injure your ankles or damage the cabinet.⧼thumbs_response⧽
- Do not play in flip-flops. They may come off and you may injure yourself.⧼thumbs_response⧽
Advertisement
References
About This Article
Advertisement